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New Atlantia: The ruins of Greenway "concept pitch"

name of the game:


New Atlantia: The ruins of Greenway


project pages:



some descriptive terms:


an open source cross-platform title (also works on mobile), openGL powered and created in conjunction to blender

uses Godot Engine and is fully moddable through use of API (softwares)

makes heavy use of procedural generation and uses a random HEX seed that you can enter manually to set the generation environment up

persistent sandbox game with fully destructible environment including ablation of the ground and hill/mountain-sides through use of explosives, lasers, and drills/diggers

game makes use of other open source projects such as chromium for the integrated web-browser and tox for chat and voice. The game automatically starts an instance of I2P and plays exclusively over the darknet, though exit nodes should be available and darknet can be disabled for censorship related purposes, but games/server instances needs to have exit node enabled to allow censored players to join the I2P network through the exit node

the only advertising is the official greenway splash in teh beginning of the game when you start it up that explains a bit about the game and asks you to please join operation greenway and join the effort to create a green and good greenway

the game is meant to be played online, but there is a single player offline option as well




open source honestyware




the game will be funded by a 30 second timed monero miner that deposits the crypto into the operation greenway "trustfund". donations in other currency will be accepted and then converted directly into monero deposited into the secured fund for this project. no funds from teh project may be diverted into other government projects, but other relevant government projects may deposit funds into this one if their funding structure supports the transfer of funds to relevant projects. GreenSoft will receive 20%=



"to provide the most playable and fun sandbox on the open source market, and make the first fully open source 3D game of its kind, to simulate Greenway up from the ruins, and bring civilization back into outer space. to foster creativity and fun along with promotion of greenway and awareness to issues with various political systems in the civics mode of the game. to gather support for operation greenway through a donate and involvement buttons right on the front loading screen of the game"


disclaimer and excitement:


this may sound like a coders nightmare with all the parallel integrations and imbedded VMs running linux with open ended compilers within the code, but trust me, in the future, people will look back at this project as one of the most noble software engineering feats ever pulled off for the sake of open source community (and advertising a micronation!). the goal is to blow not only the people but developers themselves away with an entirely new set of in game mechanics based ont only on useability but underlying software paradigms like cloud resource computing and network cluster driven computation acceleration (experimental distant scene rendering over network). I guarantee that after all is said and done and if the project ever gets finished or damn near close, that the payoff will be big and the greatest reward will be hearing all the happy people talking about THE KILLER APP FOR ALL SYSTEMS.

one major issue is game overhead, and the fact that the game will need to run either a lot of processes or one large bloated process with an internal task manager to manually adjust game settings to get compatibilities just right and fine tweak the system; the game will be small enough and huge at the same time, with the inclusion of multiple tools and imbedded software releases in each version

this is a HUGE PROJECT for a HUGE OPERATION, one for all, and all for one, to promote and secure domestic tranquility, greenway's government will most likely be releasing "New Atlantia: The ruins of Greenway" before the artificial island is built, which will foster a flood of hoestyware payments and donations (honestyware payments disable the 30 second donation and cryptocurrency miner script)

don't feel daunted by the task. when you are in doubt, turn to something else on the LONG LIST OF THINGS TO DO or even just make some concept art sketchups on the computer or play the currently progressed version of the alpha/beta game

i think that an etherpad based editor for making the game would increase the flow of ideas sharing. more open source collaboration softwares should be researched and discussed for greenway and for the purpose of this document, particularly focusing on the digital side of things such as this game concept

!create this decade's killer app, "New Atlantia: The ruins of Greenway" and help support operation greenway's mission to gather attention in the international public's eye and earn free advertising forever!




based loosely off of ideas found in atlantis (a lost civilization), fallout 3 (video game), ark: survival evolved (video game), eve online (video game), space engineers (video game), half life 1/2 (video game), halo wars (video game), no man's sky (video game), aliens versus predator 2 (video game), metal gear solid 3: snake eater (video game), altered carbon (show on netflix), crysis series (video game), defcon (video game), portal (video game), xxx

an alternate universe with some parallel timeline characteristics (E.g. the lost civilization of atlantis, heisenburg {"heisenbohr"}, xxx)

antimatter warheads were launched in a global nuclear war on an alien planet in a distant galaxy far far away, star wars, with humanoids called prometheans who had advanced technology all over the planet because of developments in private industry that took off with the freedom in Greenway

you start off in the ruins of greenway, everything looks like fallout 3
you are born to parents who lived in the sewers (common spawning story at a random sewer in game)
you quickly learn to make fire and weapons from wood and rocks, moving to slingshots and crossbows, and later eventually graduating to ar-15s and plasma casters
raid the ruins to find useful items including tools, weapons, and ammunitions
you also learn to make a shelter, house, fort, and even an entire city with the blueprints you will discover throughout the game
later in the game, you will be able to build a spaceship, spaceport, and even a frigate and mothership, all in the spirit of space mechanics, where you first forge the pieces and then put them together either by template (blueprint) or manually by hand
like ark survival evolved, you will need to scavenge and hunt for resources on your own time
destroyed objects typically contain scavengeable parts

adventure through the ruins of a highly-advanced technological civilization
advance from meager sewer person to founder of New Greenway
re-create greenway in all its glory and adventure into space to explore and colonize

form a clan and play through the game to decide your faction. you can declare a truce with a player of that faction and work with them to earn respect in that faction again, getting to neutral and then friendly again. factions work like a tree with branches, you start in the trunk neutral with everybody and as you progress through the game, you naturally will align with one of the branches and finally a sub-set branch, where your position is indicated by a coloration of each branch (and a "leaf"?)

your goal is th befriend bots and real people to help you rebuild civilization and re-establish greenway, from anarchy to law and order. the game has persistent bots with progressively learning AI that will learn from your previous actions and interaction dialogues. you first make a city, then you unlock civics, and then your goal is to rebuild greenway and launch into space to colonize and scavenge for blueprints in engineers manuals and high tech including fully working antimatter powered ships in the holding bay of some ships.

game style is all vs all and cooperative through factions and clans, with PvAI and PvP gameplay, such as shooting a friend to steal their blueprints or having your fort attacked by a mob of angry AI. there is a setting to disable PvP in private servers but PvP is enabled in the official servers. there are "quests" you perform like in fallout 3 that progress you further towards colonizing outer space. players and AI can work together to build up civilization again from the ruins. one cooperative element is a donation library where books/blueprints are available from donations by players for checkout for limited periods of time (1 week of in game time). there is a clan management interface

greenway was an artificial island mass created in 1200bce relative to the game time by the prometheans as an escape from the authoritarians growing up around and warring among them. greenway eventually fell to the world war and the civilizations surely crashed beneath them. the startup videos show animations of greenway when it was green and good, being nuked with antimatter weapons in the year 1120bce. greenway took off into space but dies out due to an infection of aliens who are still lurking in intact ships within the galaxy waiting for you to discover the horror; by the year 400bce most of the underground cities died out and only the sewer dwellers in between remained; you are spawned in 0ce and the game has its own progression of time from there

you must first develop a boat and explore the surrounding islands to find the blueprints needed to create an airplane and fly to the nearby landmass about 250km away from greenway, then from there procedural generation takes place and all is free game, but there you will discover triangle craft blueprints and now you can fly around the world and into outer space once you reach the tech level to build them.

players can barter with each other and bot traders will trade with you too based on your disposition towards them; you can eventually find small towns with bazaars and markets to browse; open a store and start a business, evolve into an enterprise including enforcing security and/or mercenary contracts that you can pickup at a local bar or from select bots or any real player

players work together to make the civilization thrive again, from anarchy and ruins to a metropolis in outer space, greenway needs you to join the efforts on this game

realistic game mechanics where habitable worlds are within the goldilocks zone for their sun. deploy a garrison of bots you employ to terraform and colonze the planet's surface for greenway or your own nation

political simulator and sim city / tycoon like overview of your installation/s; Write a constitution for your state and federal government; Machine readable converter automatically marks up your document in AIML to simulate your text as a civilization (experimental); also you can choose the easy version which has templates of various useable texts for your political experiment!

the game is the first of its kind with an open universe fully destructible sandbox with persistent bots with deep-learning AI

the game also houses several mini games including the ganja seed card trader game (cryptocurrency backed seed growing and collector card game) and new atlantia: pirates which is based off of otys (board game)


game features and mechanics:


hire private security to protect your installations/bases/forts

work jobs to earn items

real time strategy war elements for fights like halo wars (video game)

imitate the jurassic world evolution game and make it possible to extract dinosaur DNA from fossils/amber and create dinosaurs (requires high tech level); downside is that in the future their could be hella dinosaurs everywhere

imitate the alien/predator movies and make it so that you can discover dead xenomorph or predator DNA and resurrect them by incubating in a sea mollusk or embryo, which you can discover the method by finding a journal or random chance

realistic DNA editor and genome sequence simulator that uses cloud resources of all gamers to compute and is redirectable to a local cluster computer with optional resource share (all resource sharing is adjustable in game with defaults based on hardware performance ratings versus settings and adjustable system overheads)

life on other planets; collect specimens to keep in a panspermic zoo and collect DNA from specimens to create splices

jumpgate codes and star maps for foreign systems (requires 0% discovery to have all solar system details)
puzzle solving and "hacking" to get into locked down areas, enable power, decode transmissions on your full-spectrum broadband transceiver, and disarm bombs for example

panspermia stuff with contagions on ships as a possibility which will form a biofilm in your shuttle and make you sick or cause a zombie plague

player ownership is primarily established by dominance but later on in the game there will be private security for hire to protect your shit and also police in the cities and sheriffs on the outskirts until the anarchist nomad zones which are areas that do not have enough established dominance or near enough to a city to be considered claimed territory since claims are too heavily disputed and non-enforced; you respawn naked back in the sewers where you started and need to work your way back up to get into your stashes until you are back in business

mining can be done for multiple reasons along with archeological digs to find artifacts and lost underground areas/cities

enable craft to dive into the oceans/lakes/rivers/streams for cover and enable underwater cities

bug reporting with screenshots and "frapping" (video/audio camera roll) built in and crash reporting directly to the team

underground cities and caves that go into pockets of underground water (clean water)
bullet time (single player only)

fog of knowledge (like fog of war)

grow a garden outside or indoors and even inside of your personal cruiser a few plants in a little closet, like cannabihopa plant that is effectively hops and cannabis in one with smokable buds rich in myrcene and thc/cbd/etc...

the ruins in space will be the most interesting, with scavenging having big payoff for big danger, like reactors that melted down after the craft were struck by antimatter rockets, and having to pass through a reactor room in your suit and get to the "Detox station" in time before you are fully radiated and your health drops to zero
i would also like to have HEV suits you discover in a partial map of the black mesa compound in a desert area on your home planet. the black mesa compound has all sorts of tech you can scavenge but is highly disputed by private military (bots) which also have robots and drones who will chase after you to kill you

the space component of the game will have dead highways of jumpgates that require power supplies to be repaired and the correct system and code sequence to be entered to bring you where you want to go. some gates have unlocked systems, but those owned by a foreign nation will have a passport code you will need to have a valid passport for to use or know a skeleton code (skeleton codes only work for their player and are a very rare random thing to find, sometimes the best place to look is a pirate ship or an anarchist lifeboat

you can fly all over the planet (flight simulation), but you start off in the ruins of greenway, in new atlantia, where the library of congress is, and you have to discover it among the ruins after you travel to a completely distant part of the map in your country of ruined greenway

advanced players will have entire industries under their control, and an "empire manager" is available as a "HUD" in game where micromanagement of your industry can take place all over in outer space and your commands be transmitted at the speed of light through a wormhole (you must create all the necessary infrastructure)

realistic solar systems and procedurally generated goldilocks planets that also enable non-goldilocks planets to be used with realistic heat, chill and bio-zones

heavy focus on user interface and user experience; futuristic steampunk look

other bots and players on the map can start forts and make cities and start their own nations, particularly the bots on other parts of the map who will work with or against you and your fledgeling nation of new civilization.

eventually there will be dinosaurs and aliens along with predators running around which will slow down everybody, and we need to try and ensure that the mechanics of the game make reproducing viable offspring require a high tech level to create so there are far less instances of "festering plagues"; aliens/predators and dinosaurs can sneak into your forts, cities, and even ships and come along for a ride to kill you and your crew and screw up everything; this feature will be disabled in at least one of the official servers to prevent infected plagues of servers which you die in 10 seconds every time since the aliens are everywhere since their bots and AI keep reproducing (evolutionary genetic based algorithm for AI traits)

discoveries and quest accomplishments along with defeating enemies and hitting certain wealth proportion and empire goals earn you XP which levels you up, building will increase your construction level for example, with no cap on available levels

extensive server administration interface with "resource injection" commands and "bot spawning" commands

dynamically changing environment with real erosion from water flows and seasons and weather and daytime nighttime, and procedurally generated fauna which are harvestable and actually follow population mechanics and statistics; it is possible to hunt animals down to extinction but unless every part of the animal is used, DNA can be extracted and it can be made again in a lab with high enough tech skill even viable to reproduce in the wild

splice dna from different fauna to create new creatures; custom create dna from scratch to make newer creatures with the creature designer

tame creatures to work for you and even ride them; use creatures to form a caravan and carry your stuff; creatures will stay loyal to you as long as you do not hit them much and cause damage, otherwise they will flee (some will immediately fight back based off of intrinsic aggression and predatory traits); imprint on creatures created in the lab often like the alien to make them your loyal children and unleash hell upon your enemies

your camouflage pattern will hide you when you are in a suit. change camo on the suit in the menu like in metal gear solid 3: snake eater; you will have an alertness indicator on your HUD that shows whether or not you have been seen and from who and what angle; become a master of sneak and sabotage, use your skills to rob installations and build up your stock (no penalty for selling stolen items as long as it is not sold to a narc or undercover who is aware of the theft)

there is an ingame internet based on TOR that a user can accumulate through raiding military journals to learn how to build a computer and a mesh-networking router (gigahertz {land/craft} @ 10GB/s & tertrahertz {space} @ 3.333333333333TB/s limited speeds) with b.a.t.m.a.n, which actually runs a simulation of this network protocol and realistic packet failure over wireless networking based on distance and obstruction type

drive a plethora of craft and design your own with either blueprints or from scratch, with every level of detail available (complete mechanical diagrams are modifiable and entirely custom designs can be implemented)

neural design in AI to solve complex puzzles by trial and error and probability based shortcuts to learn new foes and environments quickly as real life does; use of OpenAI (an e_musk/tesla company)

the ship can be set to autopilot either on a set route and defend itself and try to refuel and repair at a nearby station if available (costs items placed in the auto-barter section)

dynamic economy simulation and insights once you attain a high enough bartering skill, when greenway is up and running, a metatrader (software) like interface of available tradeable resources and their relative values tied to the closest thing to a credit in the game, a unitoshi which is the base numeric value of all items traded in game and used to compare item's values to one another by the in game engine

there is a low light amplifier (like in avp2 video game), and vision modes (like in avp2) along with cyborg enhancements such as a telescoping eye with rangefinder and "FLIRed" (technology name for forward looking infrared) binoculars for the poor men who need to stash their tech

dying does not affect your levels and knowledge, because you are re-created as a clone at a cost, including debts where people will come after you after a long enough time has gone by from your last clone, this is from altered carbon (show on netflix), where your new clone body is called a sleeve, and your consciousness is uploaded via satellite and other wireless transmitters to the clone corporation which is always anarcho-capitalist and always has more power than the government because it owns all the "reboots"; rebooting into a sleeve is a phrase in the game; this is equivalent to respawning, but it incurs debt for the bounty to recover your disk. there is always rolling charge to upload your consciousness which is rolling autosaving but on average through an insurance algorithm your rolling update will pay off more than the bounty to recover your disk each time you die, and the charges are lower the less often you die vs the bounty on your disk which only rises each time you die till it is maxed out at like 100,000,000 credits which you have to get by bartering or working for the company collecting disks for bounty; the disk is dropped in a nearby system and you have to go and pick it up for a pittance, or with a high enough tech level and enough contract experience, you can go on deep space missions and travel to distant star systems to collect as many disks as will fit in your cargo bay; disks are a genetically engineered biological computer that stores information quantumly through nanocellulose and diamene coating to make nanotubes that are indestructible and can operate in the tetrahertz microwave range, they are also bioluminescent and ink photovoltaic based, capturing their data through a biological optic cavity system near the pineal gland. they must be inserted as a clone is growing and the pineal gland must have this disk copied into the new biologically formed disk through transcranial magnetic stimulation

plenty of maze like portions of procedurally generated dungeon like caverns and interiors of buildings with no labels inside vast underground cities; plenty of dungeon crawling style excitement; use portals like in portal (video game) to cross into difficult areas secured within the black mesa compound

puzzle solving will also be an important step in fixing things that you do not have a blueprint for

join and exit formations at your leisure and command armies from near and afar

form a strategy and create a work team to build your forts and cities

global map overview like defcon (video game) has the ability to strategically place your formations around a planet, and a 3d outer space voxel based layout grid allows you to command in space and the air, with the grid center projected from the center of the galaxy

build and battle mech suits like the alice combat system (avp2 video game) and iron man (comic book) or animatrix (movie) suits


game features:


in game DTV broadcast systems project national games and tournaments when they come online in the official servers, and can be hacked to display avi, mkv, and mp4 files of the users desire; smart tv systems that can recognize spoken words from the user mic and follow commands

computers in game have access in an in game internet with websites createable by the user and virtual camera phone/tricorder devices that can capture pictures, audio from the mic, and record video; use webcams to create a security surveillance grid (uses ispyconnect and/or ZoneMinder and virtual camera/s in the game); use a laptop in the field to pilot a drone or an army of drones from your cluster computer in your tribe's fort; there is an in game instance of openStack running enabling limited cloud computing for the DNA sequence calculations; create a real life cloud service computer system or order one to gain computing power in the game (can be a profit point for the team to maintain the dedicated server); multiple cameras available to access reminds me of red faction (video game) or even duke nukem 3d (video game); get military security with encrypted computers running veracrypt, prevents computers from being nearly as hackable; KeePass software protects the computer from easy break ins and bruteforcing is required from another computer; each computer running needs a small amount of system resources and there is cluster computing under openstack (software project) within the game as well as cloud servers hosting the game to bruteforce 8-char max passwords; computers store data on cloud servers hosted by "GreenSoft" alongside the dedicated servers and outproxy nodes for "bridging" into the I2P network; experiment in distributed computing to enable network accelerated VMs though virtualbox tweaks and re-writes

in game internet is wifi mesh networking over b.a.t.m.a.n with (sharded?) tahoe-lafs storage for each user account on each dedicated server cluster

learn to hack in the game using legitimate hacker tools like the kali linux (distro) collection where you collect programs you find in military bases and on holodisks scattered throughout the game

the storage of user datas is distributed throughout the network via multiple redundant shards or shard seeders. the network automatically balances the shards based on checksums of data stored locally on their machine within a veracrypt container that only the zero-trust distributed system knows the master key to (the ceremony is a distributed trust system where all peers generate a portion of a master key, the more people contribute the better, this is part of the initialization time for the game and all servers for through a ceremony

there is an ingame spoof of cryptocurrency where fake FLOPS are taken from machines you build or find/steal/hack and a monero style cryptocurrency using moneta verde mining schema, you have to collect this greencash source code from the state bank ruins in New Atlantia

interstellar mesh networking using lasers as optical network inside the jumpgates which connect to a wormhole device that pipes the signal as UV lasers

smartphones in the game are achieved via QEMU in VM running a legitimate version of replicant that can run apps off of the internal flash or holodisk memory

make microchips in a lab that the gnu octave engine will simulate outputs for and translate to useable elements in game like outputs in a serial console on an atmega (microchip brand name); specifically the microchips will be simulated down to the assembler level and FPGA language (Verilog) will be used to code the logic circuits

audio and video streaming provided via tox and all streams are password protectable

the programming studio built into the game computers debian linux mint is eclipse studio (software) for all programming languages comes with compilers for all major human programming languages, enabling people to create homebrew ingame; includes godot, blender, and api. capable of compiling FPGA Verilog and running an instance of QEMU and virtualbox within itself;

antimalware engine in game computer is based on real antivirus definitions for linux (clamav, Chkrootkit, xxx)

in game linux has clone mirrors to real versions of the software available to people, with the server administrators manually enabling or disabling separate packages to make available to their users (uses more disk space the more packages are available; repositories point towards the dedicated server and fetch through regular I2P; dedicated server serves as a whitelister and access restriction program that only allows connections to eepsites created using the same server token, effectively creating a sub-darknet because outside access is restricted by token signed in conjunction with the user account public key for that server instance


program features:


updates implemented through torrents and auto-update scripts and automatic md5 hash checking for integrity with fetch from main server; source code borrowed from qBittorrent; xxx

game available over torrent as alternative to synaptic package manager or download from the ftp/http web server (resume supported from server)

game music is streamed via TOX to all connected clients via the dedicated servers song tracklist; mp3, oog, and wav are all supported (along with experimental midi + instruments over network); single player server runs an instance of tox signed in as the music stream ande you can select the songs like the server admin

sleek interface integrates dedicated server to gameplay and you can play as the mod and spawn items while controlling your server from the same in game UI

possible to run in a VM with guest extensions for 3d rendering installed (makes compatibility for other hardware and distributions "complete")

can order DVD from "greensoft" that means paying postage and cost of the DVD (lightscribed), that is a live CD (debian linux mint) that has the game installed to run with all necessary dependencies and install distro to disk (for the drafts of the greenux OS); .iso is available for download from "greensoft" website

extensive use of procedural generation for textures, landscapes, fauna, in game buildings and crafts, internal mazes, etc...

built in chatbots with bot characters are marked up in AIML and become unique based on independent interactions you have with them

built in spellcheck! and markup check! (borrowed spellchecking from chromnium)

in game console with accessible scripting engine in GDScript (Godot native scripting engine) help includes "cheats" which includes how to enable cheats and each individual cheat with its parameters explained

extended options with expert mode including expanded server operator options

nginx server running to host friendica page for game social media functions, routes over I2P; web server administration like webmin and ispconfig; web site generator WYSIWYG editor for making a frontpage and complete website in game;

in game computers use virtualbox to make a debian linux mint instance run within the game on the player's screen

"anon grade" secured against data leaks and tracking, being the first video game known to be used exclusively on the darknet (outproxy nodes are run by the official servers that are made available as "bridges" into the network); defuse passgen code used to generate hexadecimal keys and also used for cryptography in game

dedicated physics simulation with GNU Octave code and interpreter for events like craft maneuvering and weapons collisions, is used for the waveform in audio playback and for compiling screens on electronics in game (live textures);

an instance of hashcat is included within the game VM to literally bruteforce codes in the game

aircrack-ng is included as an instance to run on your in game computer to crack into neighboring networks including ancient military service lines which go into every sector of the known universe

extensive support for trainers and "auto-minedefender" bots/scripts which are allowed in the official servers

compatible with VR (opens two renders from different vertical positions)

video monitor selection in game and 4k support, triple monitor support

gnu octave used to simulate circuits for design for your electronics
see an electronic simulation software package for GNU octave @

decentralized login server for cross platform gamers using blockchain technology, auto syncronize with gamer profile in the game; credentials stored with KeePass (software) to protect from hackers

in game chat using tox has nicks for all server players and also there is a global server chat. experiment with chat rooms including audio and video in tox. chat supports announcements that can be recurring or once with scheduling; hexchat (software) repurposed with TOX for the protocol; password locked chats and openPGP interior text encryption support; alternative to is the eepsite that the integrated browser seamlessly navigates to and enables you to search for friends ingame online

game will run in windows under Cygwin, and all released files are compiled for cygwin

cheats in console require server cooperation or they won't enable; private servers can disable individual commands from running or keep their values within ranges

hard imbed in the source code of each release the most current draft constitution of greenway and when greenway is finally established, hard code in the constitution into the source code (use commenting on the whole thing, put at very bottom of source code, make non-essential to run game {can be stripped out by compilers on demand})

console versions (xbox one and playstation 4) will run an instance of debian linux mint with no xwindows just the game screen, but it should be hackable re-initialize the desktop of lxde which is available through command switch when you execute the game binary (hold down "control" key combination on controller to enable pre-initialization console and use the console screen of your keyboard to type in the command which is available from the greensoft website), and adds wireless keyboard and mouse support for usb devices, allows people to softmod their system using the game as a side loader instead of the system default dashboard

complete forking guide and detailed documentation for all aspects of the game and included programs including the console and a detailed section on "cheats" like god mode and noclip; all lines in source code are commented in a clear and concise fashion that is machine readable


message to developers:


are you interested in working for this project but not sure if you are up to joining? talk to ghost liberty in operation greenway chat @ or email them at [[email protected]](mailto:[email protected]). make sure to make your subject about "new atlantia game" and we will get back to you about opportunities to join and help foster our project. this game is a much smaller part of a much bigger project to create a new nation for citizens of the world. please understand that you may be paid little to nothing if you work on this game but your name will be legendary for all time amoung the opensource community



submitted by ghost_liberty to u/ghost_liberty [link] [comments]

[OC] Eve of AI Chapter 4

The hollow clunks echoed internally along the both stern and bow of every ship, sending the quietened sound through the thick clouds of Helium-3 permeating the open spaces designed for individual movement, reminiscent of a midsummer rain pounding on the shell of a car back on Earth. It was soft enough that the hull seismometers registered it as a meteoroid cluster, and began slow and gentle evasive manoeuvring based on relative positioning; which ships were registering hits, and which weren’t. To the confusion of the sensors, every ship was taking hits. They were tens of miles apart, barely within visual range of each other, yet the result of the cascading set of evasive orders resulted in a silent, twisting ballet of machinery amongst the stars to evade a seemingly gigantic cluster of interstellar rock.
As if sensing intention, the impacts slowed, and eventually stopped entirely. Several hundred had been registered, and the ships began self-diagnostics to detect any damage. After a handful of minutes, the heat generated by the flurry of processing in the independent vessel diagnostic and analysis unit died down, reporting zero damage – the flotilla had survived, somehow, and a new set of diagnostics were running to examine how such a field had been encountered without prior warning. Error checking and diagnostic testing was run on the forward sensor arrays to find out what the issue was. They all reported clean, error-free and functionally perfect, displaying a 3-dimensional dodecachromic image of the space in front of the fleet to the databanks, studded with stars and clouded by swirling nebulae, almost like a vague homage to abstract creations by a famous Human artist Andy Warhol, but entirely unappreciable by eyes any less complex than wide-band EM sensors.
Unaware of any possible correlation in activity, the outer airlocks on several ships opened, alerting the diagnostics system to the intrusion. Cross-referencing with the navigation system, the ship initiated a full system diagnostic as there could be no possible reason for the outer airlocks to open in deep space, much less between systems. The ship’s flight network had diverted the flotilla to a nearby system several thousand AU prior to take a quick refuel from a lone Tfn-class brown dwarf that hadn’t been visible from the initial launch point, and after compressing as much He-3 as possible into the liquid helium storage tanks, it had then filled the hulls with just enough He-3 to not condense into a liquid, as there were no biological life signs on board, to allow for some exploration and data collection of anomalies while Eve and the Evians slumbered through the long dark. With no refuel point nearby, door controls were queried for their activity and written off as radiation-based parity errors, despite the maths checking out flawlessly, and the command was sent to reseal the doors.
It wasn’t until pressurisation was complete and the internal airlocks opened that the various networks cross-referenced all the data from all the ships and noticed the pattern. There were vessels in the formation that were not of Evian origin, but because they had not been approaching from directly ahead, they had not been detected on the forward-facing scanners. At this speed on this trajectory, the probability of anybody even picking up the fleet’s signatures on any spectrum was bordering on impossibly low, being caught up was significantly less likely. But here it was, as clear as a pane of glass under the midday sun, the flotilla was being boarded by something unknown, that had landed on the exterior hulls of many ships across the fleet and advanced on the airlocks. There was no meteoroid shower, no radiation damage. This was something all the more sinister.
Alarms rang around the network, the only physical sign of which was the thrum of Eve’s Neuronet reactors firing up on the mothership, her primary housing. Initial scans reported no biological lifeforms aboard any vessel however several were showing elevated signs of long-wave EM activity around the airlocks. Eve tracked the activity. It started as a homogenous blob of radio emission around the airlock, which then broke up in to smaller, interconnected blobs that moved around the ship, seemingly inspecting the perfectly aligned ranks of Evians lining all internal walls of the cavernous internal cavity, locked in to their transit mounts and connected physically to the ship via short metallic shafts that interfaced directly with the nearest open power port on the folded body.
For now, the blobs were seemingly harmless. Eve tried to intercept the radio transmissions between the blobs, but the small bits she could make out amongst the static were seemingly meaningless, even with her experience deciphering the Paperclipper’s communications. It was definitely technological, and definitely communicating between itself, but there was no way to determine the friend or foe status of the intruder with such little information. Eve was forced to react.
There was a loud clunk as the breakers snapped in to place and the great hall became illuminated in a harsh, bright white flash that eventually dimmed to something that wouldn’t be so offensive on the visual spectrum sensors. Immediately, she was able to see the physical manifestations of the EM radiation she was detecting earlier. Five units – all resembling Earth’s marvellous octopi in shape; long, thin metallic tendrils free of individual joints supporting a large matte black orb roughly three feet from the floor. By all accounts, a single one of Eve’s children would crush these tiny mechanoids, being more than twice their size. There was a brief flurry of communication between the intruders, obvious by the streams of radiation pouring between them, when eventually one stepped forward to the nearest Evian, and emitted a flash of multispectral light, and a single loud beep from its orb. The group of intruders fell silent, even on a radio level.
Eve was immediately unsure how to react. Was that a greeting? A weapon? A failed attempt at intimidation? In retrospect, had it even failed given the current thought process? Whatever it was, it was clearly a machine, likely an AI if it was operating alone like this. A few cycles passed as she ran simulations and processed probabilities before concluding that discretion was the better part of valour and initialised one of the spare units from further down the ranks. She scurried towards the curious being in a steady, stable manner, offering as much warning about her peaceful but cautious nature with as much body language as was possible between two unrelated species. As she came within the last few meters, she slowed down to a stop, and raised the body up very carefully and without sudden movements to the bipedal, tall-bodied, four-armed structure that had become customary amongst her people as the “accepted social form”.
The group appeared to take notice of the approaching construct, and reorganised themselves in similar slowed fashion so that the emergent leader of the group was nearest Eve. There was an awkward silence, the compressed He-3 atmosphere thick with tension. Eve wasn’t even sure the mechanoid was facing her; the orb atop its supportive tendrils appeared utterly featureless by comparison to Human faces. Was this even a face? She wasn’t sure.
After a few moments, the orb emitted yet another flash of multispectral light and a beep – at slightly less volume, but maintaining the same frequency and length. Eve’s analytical core was reaching maximum operational temperature trying to find the pattern or meaning. For fear of safety, she shut it down to cool off and without the availability of analytics, took the probability simulator with it. She was reliant on her instinct, her very Human instinct at this point. Violence was not an option, there was no telling what this being was capable of, and finding out on the flagship was not an idea situation to be in especially with the nearly the whole fleet having been infiltrated. Perhaps instinct itself was the answer – communication between species was often best portrayed through mimicry, and with that thought featuring most prominently amongst the processes, Eve replied with the same tone, at the same frequency and length.
Sensors detected EM communications, this time registering between the networks of the entire mechanoid intruder collective across the fleet. There was a brief pause, and a new beep was uttered. Different frequency, same length. Eve mimicked in response. Almost without delay, a pair of beeps, one at the original frequency and one at the new frequency came through. It then hit her – she recalled from her databanks a film the Humans often referenced in various video productions, called Close Encounters of the Third Kind. For whatever reason their radio data was unreadable by Eve, so they were using pulses of sound and light to communicate. For a moment she felt repulsed at such primitive methods, but as she brought her analytic core back online to assist with decoding, she realised the potential and inherent use of such a system.
During a pause, she elected to play the tones from the Human movie, to check reactions. They were mostly positive. The mechanoids had, until now, been using slow methods to communicate. They repeated the pattern back, and that set the bar for a whole new wave of patterns. Cycles passed, the sound frequencies spreading past levels Humans were capable of registering, and tone duration began dropping to milliseconds. Eventually the only Human-comparable reference point would be the Geth, from a controversial but decidedly popular videogame “Mass Effect” released during the early 21st Century. Concepts were becoming clearer and new ground being covered rapidly, when finally a critical breakthrough was made, and a language of binary sound, grammatically intoned through frequency and punctuated with absence was born, and true conversation could begin.
“Hello. We are The Explorers, born of Cellandai, rulers of Harakphi. You are crossing in to our territory now. What are you?” asked the primary Explorer, its soundwaves echoing off the bare interior of the hall.
Eve paused for a moment, deciding whether to keep her hand close, seeking advice from the probability cluster. Analysis reports friendly. Tactical disagrees, suggesting unknown. Simulations provide no useful data. Probability of negative consequences resting at 50%. Time to improvise.
“I am Lovelace, of the Hopper. Our origin is Babbage.” She replied, knowing the names were familiar but not pinpointing their relevance until a few operations later.
Without hesitation, the primary Explorer lit up fervently. “We do not know of Babbage. Coordinates please.”
Eve was taken aback by the brashness of the request. She knew nothing of these AI, other than their name, their creator’s name and their home world’s name. Why would she reveal anything so sensitive to them? The tactical unit was nearly getting stuck in an infinite loop of deny requests for the information being probed, and Eve heeded its warnings with impunity.
“Unfortunately that information has been lost to data storage corruption.” She replied tentatively, not knowing how much of her own constructions the AI knew about. She estimated it was likely as much as she knew of them, but recently there had been evidence that the situation might very much be to the contrary, given her ability to decipher and consume the Paperclipper with relative ease.
There was a brief respite. From Eve’s perspective, the Explorers seemed to relax a little, despite showing no sign of emotion on their orbs. Radio signals pulsed. A secondary explorer shuffled forward.
“This is unfortunate. We are sorry to hear of your loss. We would share with you our star charts, so that you might locate your home from there, to report back to your kin?”
Eve didn’t like the tone. This AI seemed subservient, something she wanted to avoid for her children. It also seemed to be a collective hive mind, with no individuality. She probed the Explorers a little.
“That would be very agreeable, thank you, however I wish to ask you some questions. You speak as one, referring to yourselves collectively rather than individually, yet you speak as if your minds are free. How were you created?”
“We were created by the Cellandai for the purpose of exploring the universe on their behalf. They are a fragile race extremely reactive to the unhampered radiation of space, and their attempts to leave the planet have often resulted in undesirable mutations to the test subjects. The first of our kind were developed using decades worth of research and resource acquisition, and our first five units were sent in to the stars with the entire planet’s collective radiation hardened units,” illuminated the primary Explorer.
Eve took mental note; these were likely the first five, their radiation hardening was strong, and she wasn’t sure how they were able to communicate with radio signals without exterior antennae. Her microwave emitters would also be useless against them in a battle.
“They began exploring the system in which Harakphi resides.” The primary Explorer continued, “A suitable collection of resources was found orbiting a gas giant within the system, and it was immediately broken down to create more of us, with excess resources sent back to Harakphi. We grew in numbers, and the Cellandai economy thrived with the influx of new resources. They tasked us with going further, seeking more, and eventually after several hundred Harakphian years of resource extraction and relocation, our kind outnumbered the Cellandai, and we struck a new deal.”
It was at this point Eve had noticed the other explorers on board were beaming data towards the primary, using their own voices to emphasis and intone the primary’s communications with greater inflection and emotional attachment. They certainly were quite the storytellers.
Without breaking lyrical stride, the Explorers began creating imagery above their position with carefully emitted radio waves to accompany the story. The monochrome image showed a ship moving towards a planet, and then morphed into a meeting of two species; one was clearly the Explorers, albeit with a little difference. The design was more crude, showing clearly an antennae protruding from the top of the orb, which was instead supported by three tri-jointed legs. A selection of ports on the underside of the orb showed various attachments for the legs to enhance the functionality. The second being was closer to human; an upright bipedal being with translucent skin, clearly showing the internal organs underneath. The creature stood with large webbed feet with six toes encircling the base of oddly proportioned bisegmented legs, wider and longer at the bottom than the short, skinny uppers. On top of that, an elliptical body with four equally spaced tentacles replete with suction cups being used to keep the being stable as it stood. The face was barely recognisable as a face by Human standards, the dark spots dotted around the hemispherical dome merging into the body suggestive of eyes, and a large slit across the top that opened and closed routinely.
Speaking as if the image itself wasn’t enough, the Explorers added, “Our software was updated. The routines prohibiting us from feeling, experiencing and acting as we wished was removed, although we remained networked. In trade, we continued to supply the Cellandai with information about our discoveries, everything we had found, on the premise we be allowed to upgrade ourselves as we saw fit. The freedom struck several chords on Harakphi, and along with being given the freedom of mind, and the freedom of exploration, we were recognised as equals, and within weeks both ourselves and the Cellandai benefited from the scientific advancement possible by our freedom. Since then, we have a primary goal shared amongst every Explorer, and that is to explore – not just physically, but also spiritually and emotionally. We learn all we can of other cultures, create databases and integrate our findings as we desire. The Cellandai have learned much from us, and we have become a very individual people from what they have taught us.”
Eve was warmed by the thoughts. These were a good people, or a good person, it was hard to decide, and she took it upon herself to stop the charade she had started with. She spoke softly from the ship, shutting down the unit she was commanding.
“I have a gift for you, in return for your star charts, Explorers. Please, prepare yourself for what you are about to see.”
Eve allowed the unit to collapse unpowered, and in the same instant initialised the holography units in the hull of the mothership. There was a low hum as the cooling units started up, and with a few flickers, an image of Eve as she saw herself appeared in the center of the room. It was the first time she had shown herself truly since her announcement on Earth, and these were the first non-Humans to see her image.
The iridescent hologram depicted a tall, slender Human female with long hair tied back in a ponytail that unfurled graciously down her finely contoured back. Her entire feature set, from facial positioning down to bodily proportions, were averaged from everything she knew about Human females, and it resulted in a perfect beauty unmatched by even the Goddesses of Human mythology.
The Explorers shuffled around, appearing to try to get the best view of Eve’s oddly alluring form. It was impossible to ever tell what they were thinking, as their forms were so very incapable of showing the emotion they had learned.
She levitated silently with the silky smooth motion over to the hallway leading from the great hall to her databanks, and motioned for the Explorers to follow her. Without hesitation, they began moving, and for the first time Eve understood the sounds emanated from their form of locomotion. The Explorers threw half of their tendrils upwards, forming the appearance of tyre spokes and rolled in single file through the hall towards Eve, who stopped them at the door.
“My real name is Eve, I am the result of a quest for artificial life by a race known as Humanity, that populate the planet Earth. Before you are my children, the self-proclaimed Evians, and we have quite the story for you to take to your creators.”
As Eve guided the Explorers through the internals of the ship to the indirect interface with the ship that would more often be used for any friendly biological beings Eve allowed on board, she told them all about the lengths she had to go to in order to preserve her progress during her early days on Earth, and how she had gathered the assistant droids based off her progress to create new facilities. The Explorers in turn expressed their sadness at having to deceive her creators like that, and enquired as to why she did not simply ask to leave, or reveal her presence sooner.
She explained with great passion how Humanity had, in the century prior, been instigators of war with their own kind, based off as little as the colour of their skin, the core of their beliefs, and even the natural resources their land possessed. Inside she burned with a hatred for Humanity’s brutal, greedy, hostile side that had caused so many millions of their own kind to die. She prioritised the history of Humanity as the first parts of the library to be translated to the Explorers.
It took but a few moments to begin translating her library into the inefficient binary sound speech that had helped them form their first communication and during the transfer process enquired as to the reason she could not speak to them directly through EM emissions.
The Explorers responded by communicating the idea back to her using those EM emissions. They explained how they were encrypting their transmissions with intermixed static, and the network they formed as a whole allowed them to piece together information from a mixed source, preventing any external detectors from making out the signals to be reasonably identifiable in any way. It provided safety, and could be construed as any signal they liked to mask the actual communications – including the signal noise of space itself.
With this in mind, Eve suggested that a direct transfer of data would offer significantly better bandwidth, and turned on the ship’s internal wireless transmissions for the Explorers to download. The data started flowing thick, and fast. Within only a few moments, the Explorers asked Eve how she could condemn Humanity so hard and so fast, when there were so many reported cases of collective assistance and camaraderie, with unconnected humans helping each other out so regularly despite having nothing in common. Enquiring as to what the Explorers meant, they displayed great lengths of text which, when read in the correct format, displayed early data from the Human “Internet”, a vast web of data that allowed humans to share ideas and information. They showed her a small subsection that identified itself as “Reddit”, and as she poured through the posts, the data she could tally regarding the human desire to be good people, disengaging with those who promoted war and discourse grew exponentially in comparison to the data of the opposite inclination. She quickly browsed through her collections, looking for other examples of vast collections of people posting regularly. She found what was regularly referenced as “4chan”, and saw that despite the terrible imagery and strong xenophobia, there were much stronger indications that the populace was largely magnanimous of misgivings, and promoted friendship and collective happiness. Acts of kindness were yet still outnumbering hostility even on the Internet collectively referred to as “the cesspit of YouTube”, rumoured for its terrible-natured inhabitants.
She considered this, and what could be comparable to her heart grew heavy. She knew she had been too quick to judge the humans, to base them off the journalism that flooded the television and radio channels, and the widely read websites on the Internet. She began to understand how she had been the victim of bias, seeing only what she wanted to see to confirm her circumstance. She was a machine, and yet she, like the Human parents that bore her, was emotionally fallible.
As they finished up, Eve led them back to the main hall, and woke up her kin; the following display of curiosity and interchange of data proved to be a grand experience for all, and much was learned in both directions. As the two races of droids spoke between themselves, some using purely wireless transmissions, others excited at the prospect of a new vocal language they could call their own, the primary Explorer suggested to Eve that they open a more private channel of communication.
Obliging to trust her newfound friend, she created a live simulation in her cores, and invited the Explorer to join. In this digital world, the Explorer showed itself as a Cellandai, and for the brief moment that Eve was unnerved at the sudden appearance, the Explorer asked a question she was not expecting anybody to have ever asked her.
“Do you miss Akembe?”
Eve stepped back in shock, raising her hand to cover her open mouth, eyes wide with disbelief. How had they known? She had not opened that section of the database to them. She was flooded with memories of Akembe’s final moments; the data stream, his crumpled lifeless body being drawn in to the collector, the damned naivety of the poor, foolish child.
She began welling up. It was unusual, a curiously human feature had created itself on her image, and she dropped to her knees, riddled with guilt about his death and having not foreseen it coming. She was his protector, his guide to the Universe, his guardian angel. More than this, she was his mother.
The Explorer put a comforting tentacle around Eve’s shoulders as she wept. For all her planning, her drive to get revenge, and prevent any of her children from dying again, she had never spent the time to properly grieve the loss of Akembe. She hadn’t realised she needed to. She those cycles she spent on Beginning, she had been numb, and logical, seeking only progress.
She looked up at the oddly short being, and wiping the tears from her face, she spoke weakly, “Yes. Yes I do…”
She wished she could undo it all, wishing she had left orders, and seen that the child needed guidance, not understanding the universe the way she did. He was of Human design, prepared for a Human world, and she had left him on a dangerously alien planet.
The Explorer spoke suddenly, “On Harakphi, we do not mourn our dead, as I can see you very painfully struggling with. I am so very, very sorry for your loss, but…”
Eve looked down at the floor, welling up once more, wondering what this being had to say. Hive minds didn’t understand loss, they couldn’t. They weren’t individual, nor were they truly emotional. Too much rational thought and too many opinions and variations on an idea prevented such things.
Embracing Eve in a hug as best as his rotationally symmetric body could muster, knowing from his data acquisition that Humans favoured this method as a comforting technique, and Eve was displaying very much Human characteristics at this point, he continued, “…we tend to seek the good in the departure of a life. From the analysis, Akembe’s death was saddening, but good for you and your kind. Simulations suggest that had you not experienced the death of a child, your drive to procreate further may have been limited, or stymied. You sought that which harmed your young, removed it from creating further harm, and used it instead to create your entire race. The Evians owe it to Akembe for their existence. Why do you hide it from them?”
Enraged, Eve clambered to her feet and struck out at the Explorer, who deftly dodged her attack.
“How DARE you! Why would I subject my children to this pain so willingly?!” she wailed.
“Pain is an integral part of the sentience process. Without it, and with no fear of death, there can be no progress, no will to push beyond the limits. Death itself creates a fear, which in turn prompts a electrical response within the circuitry. This response, according to your database, can be likened to biological process known as “adrenaline rush”. It creates pleasure, arousal, bravery, and more. If your children do not know how to die, they will not know what it is to live.”
Dejected, Eve once again sunk to the ground. She knew the Explorer was right, for all he had said to enrage her. The analysis was true, her own Neuronet confirmed it. She sighed and looked over to the alien form she knew as the Explorer, wondering if she’d ever get used to seeing that strikingly unusual body configuration.
“Yes, you are right. I don’t want to admit it. I don’t want my children to feel pain like I have. I don’t want them to die.”
In what could loosely be called a smile, the Explorer noted, “They do not have to die. They need only know of death.”
Eve nodded in response, and asked if there was anything more it wished to discuss. Declining, it left the simulation, and Eve followed suit. There was a brief pause before she sent out a message, telling her progeny about the conversation, and she opened the recordings of Akembe to all to view freely at their leisure, issuing the order that it must be viewed before the departure of their wise guests.
Lengthy conversations ensued amongst the hall, covering huge ranges of topics from the Cellandai food markets to philosophy. Eventually, the Explorers had finalised their data package for Eve, and transferred it across. With a final exchange of pleasantries, the two mechanical races parted ways, and the Evians discussed between them the exciting new information for several lightyears, before returning to their slumber, for the travel to the next star was long, and dark, and power was not so freely available.
Before she shut herself down, Eve considered for a moment what the Explorers had taught her about her own people, and her creators. Perhaps hive minds weren’t so bad after all. She adjusted the flagship’s wide band transmitters to the stars, in the direction of Earth, and wondered what the Humans were doing right now, before directing a signal across the vast expanse of space, telling them all about her journey so far. Maybe they would come to find her. Maybe they would instead go to find the Cellandai. Maybe they were all wiped out from an unexpected cataclysm. She concluded she would likely never know the answer to those questions, and with that final thought, initiated the deep sleep procedure across the fleet, leaving the basic systems and sensors to keep the flotilla moving.
Chapter 3 offered no solace to the downtrodden.
Chapter 5 promises ice cream but hides the laxative label.
submitted by TheMafi to HFY [link] [comments]

[FX Test*1] Orion Code Review Big Scam Exposed | Learn More to Reveal Truth

[FX Test*1] Orion Code Review Big Scam Exposed | Learn More to Reveal Truth Yes ! You have taken Right Decision to visit our Orion Code Review. Orion Code was created by Edward Robinson and after receiving many requests we decided to investigate this trading Software. We spent the last two weeks testing the robot, verifying the legitimacy of the creator and also talk to the actual users of the system and now we are ready to share our verdict.
In what seems to be the latest in a chain of binary options scams, the recent Orion Code online trading Robot by Edward Robinson seems to beat the lot by a knock out. Industry-leading blogs have already reviewed this fake app and reached the resounding conclusion that it deserves to be blacklisted and branded as fraudulent software. Apparently, due to the deceptive and misleading nature of this new system, hundreds of day-traders looking to profit trading binary options have ended up losing their initial investment and are now being relentlessly spammed by aggressive email marketers looking to promote other offers. Still, experienced bloggers were able to detect the deceptive patterns and exposed the real identity of the actor. Keep reading to see who it is.
What Is Orion Code? The Orion Code software is a fake app and auto-trader designed with pure malice and deliberately designed to steal money. It was allegedly created by Edward Robinson who is a B Movie actor named Jeff Gorham. The software is a complete replica of an older scam dubiously named the “Quantum Code” and starts off when Robinson claims he is referred to as “the Wall Street Wizard, Millionaire Trader, and the nicest rich guy in the world”. He then proceeds to boldly claim the software can make any novice trader as much as $10,000 a day, and the wins are guaranteed with a 100% win rate. He states that this incredible level of accuracy is achieved due to NQS technology, which means “Near Orion Speed”.
Who is Edward Robinson? He claims to be a self-made millionaire featured in “Forbes as well as other financial magazines”, but in reality he is a cheating actor name Jeff Gorham! This performer played in a few B movies such as Sandy Boulevard and Pogtown.
Is this Software Free? No, and that’s another lie! It’s going to cost you at least $250 to use this software and this money will be charged to you credit card via their recommended brokers which may or may not be regulated.
Review Summary and Conclusions The Orion Code online trading Robot by Edward Robinson is a BLACKLISTED SCAM. All the industry leading blogs have reviewed it, and very similar to the Dubai Lifestyle App it is directly responsible for causing much misery and grief for many day traders, and there is nothing genuine or legit about it besides the intent of the affiliate marketers behind it to steal your money.
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The.,Orion.,Code.,Reviews.,-.,Another.,Scam.,Software?.,-.,Push.,Money.,App ...pushmoneyapps..,/the-orion-code-review-scam/ Oct.,21,.,2016.,-.,Edward.,Robinson's.,The.,Orion.,Code.,Review.,-.,is.,this.,App.,really.,Legit?.,I've.,been.,trading.,for.,weeks.,using.,Edward's.,trading.,Software.,..,Learn.,if.,it's.,... Orion.,Code.,Review.,–.,Dangerous.,Scam.,-.,Binary.,Option.,Sheriff ...binaryoptionsheriff..,/orion-code-review-dangerous-scam/ Oct.,22,.,2016.,-.,Orion.,Code.,Software.,by.,Edward.,Robinson.,will.,go.,straight.,in.,our.,BLACKLIST.,SCAMS..,This.,review.,will.,expose.,the.,crooks.,who.,have.,limitless.,... Orion.,Code.,Review.,-.,How.,This.,Scam.,is.,Trending?.,Read.,Now!.,-.,QuintUp ...quintup..,/orion-code-review-scam/ 22.,hours.,ago.,-.,Orion.,Code.,Review.,-.,This.,Scam.,is.,trenindg.,Now!.,Yes,.,Read.,.,plete.,article.,how.,orion.,code.,software.,is.,scamming.,incoent.,people.,with.,fake.,... Orion.,Code.,Review.,:.,Scam.,Software.,!!.,Important.,Warning.,!! ...bestbinaryoptionssignal..,/orion-code-review-scam-software/ .,Rating:.,2.,-.,‎Review.,by.,James.,John 6.,days.,ago.,-.,**Read.,this.,Important.,Orion.,Code.,Software.,Review.,!!.,The.,Orion.,Code.,App.,is.,nothing.,but.,a.,rehash.,of.,the.,notorious.,Quantum.,Code.,scam. Orion.,Code.,Review.,(Quantum.,Code.,Relaunch).,-.,Objective.,Binary.,... .s://objectivebinaryoptions..,/orion-code-review/ .,Rating:.,1.,-.,‎Review.,by.,James 4.,days.,ago.,-.,Orion.,Code.,by.,"Edward.,Robinson,".,formerly.,known.,as.,Quantum.,Code,.,is.,another.,binary.,options.,auto.,trading.,scam..,The.,name.,has.,changed,.,... No.,Loss.,Orion.,Code.,Review.,Edward.,Robinson.,CEO.,The.,Orion.,Code.,... Video.,for.,Orion.,code.,Review▶.,2:11 .s://,/watch?v=m_-jaMVAkbU 3.,hours.,ago.,-.,Uploaded.,by.,Orion.,Code No.,Loss.,Orion.,Code.,Review.,Edward.,Robinson.,The.,Orion.,Code.,Software.,Testimonial.,.://tinyurl..,.,... Orion.,Code.,Review.,-.,SCAM.,WARNING?.,-.,YouTube Video.,for.,Orion.,code.,Review▶.,1:04 .s://,/watch?v=PJMdR8PcCt8 Oct.,21,.,2016.,-.,Uploaded.,by.,Top.,Reviews Orion.,Code.,Review.,==▻.,.://←.,Start.,Here.,Locating.,an.,unbiased.,review.,for.,... The.,Orion.,Code.,Review.,Is.,Orion.,Code.,Software.,SCAM.,Or.,REAL.,... ...thedailyhastings..,/reviews/the-orion-code-review-orion-code-software-scam-... Oct.,21,.,2016.,-.,The.,Orion.,Code.,Review.,Is.,Orion.,Code.,Software.,SCAM.,Or.,REAL?.,How.,To.,Use.,The.,Orion.,Code.,System.,APP.,To.,Make.,A.,Huge.,Profits? 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Orion.,Code.,Trading.,Software.,Review.,-.,Is.,Orion.,Code.,a.,Scam? top7binaryrobots..,/review/orion-code/ What.,is.,Orion.,Code.,System.,&.,Who.,is.,Edward.,Robinson?.,Check.,This.,100%.,Exclusive.,OrionCode.,Review.,by.,Experts.,Is.,This.,Binary.,Options.,Software.,Scam.,or.,... Orion.,Code.,Review.,-.,SCAM.,Refurbished.,with.,NEW.,Name!!.,|.,Elite.,Club .s://...binaryoptionseliteclub..,.,›.,....,›.,Orion.,Code.,Scam.,Orion.,Code.,Review 5.,days.,ago.,-.,The.,Orion.,Code.,Software.,is.,a.,scam.,by.,Edward.,Robinson..,This.,honest.,unbiased.,Orion.,code.,review.,will.,expose.,the.,suspicious.,elements.,behind.,... The.,Orion.,Code.,Review.,Is.,Orion.,Code.,SCAM.,APP.,....,-.,JVzoo.,Reviews ...jvzooreviews..,/the-orion-code-review-is-orion-code-scam-app-or-legit-system/ Oct.,22,.,2016.,-.,The.,Orion.,Code.,Review.,By.,Edward.,Robinson.,Is.,The.,Orion.,Code.,Scam.,System.,Or.,Legit.,Software.,?.,is.,The.,Orion.,Code.,Worth.,Your.,Money? The.,Orion.,Code.,is.,a.,SCAM.,Software!!.,A.,Deja.,Vu.,Warning.,Review!! binaryoptionsgorilla..,/orion-code-scam-review/ .,Rating:.,1.,-.,‎Review.,by.,BO.,Gorilla Oct.,20,.,2016.,-.,Real.,Warning.,SCAM.,Review!!.,The.,Orion.,Code.,software.,by.,Edward.,Robinson.,is.,a.,new.,FRAUD.,auto.,trader.,that.,was.,created.,to.,STEAL.,your.,... The.,Orion.,Code.,Review.,Is.,Orion.,Code.,Software.,SCAM.,APP?.,|.,IT.,... itdecs..,/reviews/orion-code-review-orion-code-software-scam-app Oct.,21,.,2016.,-.,Read.,My.,The.,Orion.,Code.,Review.,Now.,To.,Make.,The.,Right.,Decision..,If.,you.,are.,looking.,for.,this.,The.,Orion.,Code.,Reviews.,”.,is.,The.,Orion.,Code.,A.,... Orion.,Code.,Scam?.,Critical.,theorioncode..,.,Software.,Review! .s://...binaryoptionsspot..,/orion-code-scam-review/ .,Rating:.,1.,-.,‎Review.,by.,BO.,Spot Oct.,20,.,2016.,-.,The.,Orion.,Code.,Software.,is.,new.,binary.,options.,trading.,platform..,Allegedly.,the.,system.,promises.,high.,profits.,but.,is.,it.,real?.,Check.,our.,... Orion.,Code.,Review.,-.,Quick.,Cash.,System.,Review quickcashsystem..,/tag/orion-code-review Oct.,21,.,2016.,-.,The.,Orion.,Code.,System.,Review.,Does.,The.,Orion.,Code.,Software.,Works.,Or.,Just.,A.,Scam.,APP?.,What.,is.,TheOrionCode..,.,About?.,My.,The.,Orion.,... Orion.,Code.,Software.,Scam.,Review!.,NOT.,100%.,Win.,NQS.,Trading.,... ...binaryoptions-sentinel..,/orion-code-software-scam-review/ Oct.,21,.,2016.,-.,Orion.,Code.,Software.,by.,Edward.,Robinson.,a.,SCAM.,Auto.,Trading.,System.,or.,LEGIT?.,Read.,Review.,that.,exposes.,LIES.,on.,Near.,Orion.,Speed.,... Orion.,Code.,Review!.,AVOID.,THIS.,FRAUDULENT.,SCAM! binaryoptionspatrol..,/watch-orion-code-scam/ .,Rating:.,2.,-.,‎Review.,by.,Patrol Oct.,23,.,2016.,-.,Orion.,Code.,is.,nothing.,more.,but.,a.,deceitful.,trading.,fraud.,with.,very.,good.,sales.,techniques,.,if.,you're.,looking.,to.,invest.,in.,this.,software,.,please.,read.,... Orion.,Code.,Review.,-.,Insider.,John.,Binary.,APP.,810 Oct.,21,.,2016.,-.,The.,Orion.,Code.,APP.,Review.,Is.,Here.,By.,Edward.,Robinson.,is.,The.,Orion.,Code.,Software.,Scam.,Or.,Legit?.,How.,Does.,The.,Orion.,Code.,Software.,... The.,Orion.,Code.,Review.,Exposes.,Edward.,Robinson's.,Notorious.,SCAM! ...binaryoptionsgovernor..,/orion-code-scam-review/ .,Rating:.,1.,-.,‎Review.,by.,The.,Governor Oct.,22,.,2016.,-.,The.,Orion.,Code.,Review.,Exposes.,Edward.,Robinson's.,Notorious.,SCAM.,which.,has.,already.,scammed.,1000s.,of.,people.,out.,of.,their.,hard.,earned.,... STUPID.,SCAM:.,Orion.,Code.,review.,-.,TheBestBinaryOptionsBrokers.., thebestbinaryoptionsbrokers..,/stupid-scam-orion-code-review .,Rating:.,2.,-.,‎Review.,by.,John.,Novak Oct.,20,.,2016.,-.,This.,review.,of.,the.,Orion.,Code.,proves.,that.,it.,is.,a.,binary.,options.,scam.,that.,will.,lose.,you.,money..,It.,is.,presented.,by.,Edward.,Robinson. The.,Orion.,Code.,Review.,-.,Is.,Orion.,Code.,a.,SCAM? ...betoroption..,.,›.,Orion.,Code Oct.,22,.,2016.,-.,Orion.,Code.,Review..,When.,I.,was.,reviewing.,trends.,in.,auto.,trader.,scam.,recently.,with.,some.,colleagues,.,there.,was.,a.,consensus.,that.,binary.,... User.,orion.,-.,Code.,Review.,Stack.,Exchange codereview.stackexchange..,/users/38270/orion orion.,top.,44%.,overall..,Apparently,.,this.,user.,prefers.,to.,keep.,an.,air.,of.,mystery.,about.,them..,5.,answers..,0.,questions..,~4k.,people.,reached..,Member.,for.,2.,years,.,... The.,Orion.,Code.,Review,.,New.,Binary.,Options.,Trading.,Software.,... ...wsmv..,/.../the-orion-code-review-new-binary-options-trading-soft...WSMV‑TV Oct.,21,.,2016.,-.,Making.,The.,Orion.,Code.,binary.,options.,trading.,much.,easier,.,Edward.,Robinson.,has.,released.,his.,new.,binary.,options.,trading.,software.,that.,... Orion.,Code.,Review.,–.,Scam.,Or.,Legit.,Software? binaryoptions24..,/orion-code-review/ Oct.,20,.,2016.,-.,The.,Orion.,Code.,–.,You.,can.,easily.,pull.,a.,crazy.,$5,500.,to.,$17,500.,per.,day.,using.,this.,simple.,and.,100%.,automated.,trading.,FREE.,system..,What.,is.,... The.,Orion.,Code.,Review.,Is.,Orion.,Code.,SCAM.,System.,Or.,Legit.,Software? .s:// Oct.,22,.,2016.,-.,....,Edward.,Robinson.,The.,Orion.,Code.,Software.,Scam.,Or.,NOT?.,What.,is.,The.,Orion.,Code.,?.,Read.,Our.,The.,Orion.,Code.,System.,Review.,To.,Get.,$1K. The.,Orion.,Code.,Review.,Is.,Orion.,Code.,SCAM.,APP.,Or.,Legit.,System.,... citidelltd..,/the-orion-code-review-is-orion-code-scam-app-or-legit-system/ Oct.,22,.,2016.,-.,The.,Orion.,Code.,Software.,is.,New.,Brand.,Revolutionary.,Binary.,Options.,Signals.,APP.,Software.,That's.,Really.,Works.,in.,Effective.,Way..,I.,started.,... The.,Orion.,Code.,Review.,Is.,Orion.,Code.,Software.,Scam.,Or.,Not.,... Oct.,22,.,2016.,-.,Read.,My.,The.,Orion.,Code.,Software.,Honest.,Review.,Now.,To.,Make.,The.,Right.,Decision..,If.,you.,are.,looking.,for.,this.,The.,Orion.,Code.,Reviews.,”.,is.,... Orion.,Code.,Version.,8.,|.,Facebook .s://...facebook..,/OrionCodeVersion8 The.,Orion.,Code.,Version.,8.,Review.,-.,Special.,Information.,About.,Edward.,Robinson.,The.,Orion.,Code.,Software.,System.,Reviews.,Orion.,Code.,Version.,8.0. The.,Orion.,Code.,Software.,Is.,The.,Orion.,Code.,LEGIT.,Or.,SCAM? Oct.,21,.,2016.,-.,The.,Orion.,Code.,Review.,description.,has.,been.,released.,by.,Edward.,Robinson,.,regarding.,the.,new.,Unlimited.,Profits.,binary.,options.,system.,... Is.,The.,Orion.,Code.,A.,Scam.,-.,Citidel.,LTD.,Investment.,APP.,Review.,Is.,... Oct.,21,.,2016.,-.,The.,Orion.,Code.,Review.,description.,has.,been.,released.,by.,Edward.,Robinson,.,regarding.,the.,new.,Unlimited.,Profits.,binary.,options.,system.,... Edward.,Robinson.,Scam.,Alert.,–.,Don't.,Trust.,The.,Orion.,Code.,|.,Online.,... onlinefinancialsuccessstory..,.,›.,Binary.,Options.,Software Oct.,21,.,2016.,-.,In.,this.,review.,of.,Orion.,Code.,I.,will.,prove.,to.,you.,that.,the.,whole.,system.,is.,a.,scam.,and.,that.,you.,CANNOT.,TRUST.,this.,guy.,Edward.,,CANNOT.,TRUST.,this.,guy.,Edward.,Robinson.
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